{"version":"1.0","provider_name":"CARE College of Arts and Science","provider_url":"https:\/\/care.ac.in\/arts","author_name":"aeditor","author_url":"https:\/\/care.ac.in\/arts\/author\/aeditor\/","title":"Classroom Gamification - CARE College of Arts and Science","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"jts348TERe\"><a href=\"https:\/\/care.ac.in\/arts\/2024\/10\/07\/classroom-gamification-limitations-of-marketing\/\">Classroom Gamification<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/care.ac.in\/arts\/2024\/10\/07\/classroom-gamification-limitations-of-marketing\/embed\/#?secret=jts348TERe\" width=\"600\" height=\"338\" title=\"&#8220;Classroom Gamification&#8221; &#8212; CARE College of Arts and Science\" data-secret=\"jts348TERe\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/care.ac.in\/arts\/wp-content\/uploads\/sites\/4\/2024\/10\/coloured-2-scaled.jpg","thumbnail_width":2560,"thumbnail_height":1707,"description":"The Department of B.Com CA organized an event titled Classroom Gamification on 7th October 2024, led by Mr. Radhakrishnan Mathivanan, Assistant Professor, Department of Commerce CA, CARE College of Arts and Science. The event aimed to enhance students&#8217; skills through interactive activities, promoting active learning and engagement. Participants gained valuable [\u2026] Read More"}