{"id":3496,"date":"2024-10-07T10:00:34","date_gmt":"2024-10-07T10:00:34","guid":{"rendered":"https:\/\/care.ac.in\/arts\/?p=3496"},"modified":"2025-05-09T06:55:32","modified_gmt":"2025-05-09T06:55:32","slug":"classroom-gamification-limitations-of-marketing","status":"publish","type":"post","link":"https:\/\/care.ac.in\/arts\/2024\/10\/07\/classroom-gamification-limitations-of-marketing\/","title":{"rendered":"Classroom Gamification"},"content":{"rendered":"<p>The Department of B.Com CA organized an event titled <strong>Classroom Gamification<\/strong> on 7th October 2024, led by Mr. Radhakrishnan Mathivanan, Assistant Professor, Department of Commerce CA, CARE College of Arts and Science. The event aimed to enhance students&#8217; skills through interactive activities, promoting active learning and engagement. Participants gained valuable insights into the integration of gamification techniques in the classroom to enrich their educational experience.<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone wp-image-3498 \" src=\"https:\/\/care.ac.in\/arts\/wp-content\/uploads\/sites\/4\/2024\/11\/4.jpeg\" alt=\"\" width=\"391\" height=\"176\" \/><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Department of B.Com CA organized an event titled Classroom Gamification on 7th October 2024, led by Mr. Radhakrishnan Mathivanan, Assistant Professor, Department of Commerce CA, CARE College of Arts and Science. The event aimed to enhance students&#8217; skills through interactive activities, promoting active learning and engagement. Participants gained valuable [\u2026] <\/p>\n<div class=\"clear\"><\/div>\n<p><a class=\"more_link clearfix\" href=\"https:\/\/care.ac.in\/arts\/2024\/10\/07\/classroom-gamification-limitations-of-marketing\/\" rel=\"nofollow\">Read More<\/a><\/p>\n","protected":false},"author":31,"featured_media":5297,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,8,4],"tags":[],"class_list":["post-3496","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-activity-based-learning","category-b-com-ca","category-events"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Classroom Gamification - CARE College of Arts and Science<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/care.ac.in\/arts\/2024\/10\/07\/classroom-gamification-limitations-of-marketing\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Classroom Gamification - CARE College of Arts and Science\" \/>\n<meta property=\"og:description\" content=\"The Department of B.Com CA organized an event titled Classroom Gamification on 7th October 2024, led by Mr. Radhakrishnan Mathivanan, Assistant Professor, Department of Commerce CA, CARE College of Arts and Science. The event aimed to enhance students&#8217; skills through interactive activities, promoting active learning and engagement. 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