The Department of Electronic and Communication Engineering has incorporated various creative teaching methods, aimed at enabling faculty to deliver lectures with increased efficiency while keeping students informed about technological advancements. These approaches also leverage inventive teaching tools to promote proactive thinking and cultivate self-reliant thought processes among students.
The use of Information and Communication Technology (ICT) by faculty members Improve the quality of education by incorporating digital tools and resources into teaching methods.
PowerPoint presentation- Faculties are encouraged to use power-point presentations in their teaching by using LCD Projector. They are also equipped with digital libraries, online search engines and websites to prepare effective presentations.
Fig: Communication System – Power Point
Online quiz- Faculties prepare
online quiz for students after the completion of each unit with the help of
Google Forms and Android Apps.
Fig: Antenna and Microwave Engineering – MCQ.
Webinar:Connecting industry professionals for educational webinars can greatly enhance the learning experience by providing students with real-world insights, practical knowledge, and exposure to current industry trends.
Fig : Webinar on VLSI
Fig : Webinar on Embedded Systems
Video lecture– Recording of video lectures, guest lectures are made available to students for long term learning and future referencing.
Fig : Video lecture on
VLSI System Design.
LOnline competitions– Various technical events and management events like paper presentation; connexions etc. are being organized with the help of various Information Communication Tools.
Fig : Online Competition – Techno Frenzy V4.0
Workshops– Faculty use various ICT tools for conducting workshops on latest methods such as Google meet, zoom, Programming languages, online simulation tools like Octave etc.
Fig: FDP on Recent Advancement in Photonics and Its Applications
Lecture Method and Interactive Learning
Sharing insights, experiences, and expert knowledge to build credibility and confidence among students. Develop student’s ability to analyze, evaluate, and synthesize information.
Fig: Virtual lab on Comparator
Fig: Virtual lab on Half Adder
Application Based Learning
Students are motivated to participate in workshops, and as a result, those with interest will create projects/apps upon workshop completion. Students are incentivized to pursue internships in the industry during vacation periods.Hands-on learning focuses on providing students with opportunities to apply theoretical knowledge in practical, real-world contexts.
Fig: Workshop on Internet on Things
Practical Learning
Learning, involves activities that allow students to directly engage with real-world scenarios, materials, or situations. Hands-on practical exercises are conducted in the laboratory. In addition to the experiments outlined in the syllabus, students are guided to undertake extra experiments recommended by the respective faculty. Laboratories are open to students during scheduled periods and leisure hours for conducting experiments. Students are exposed to industrial environments through organized industrial visits, enhancing their understanding of real-time applications. Virtual lab sessions are available during internet hours, with all classrooms equipped with projector facilities
Fig: Teaching on Impedance Measurement
Fig: Teaching on Active RF Components
Industrial Projects
Collaborative initiatives between academic institutions and industries, allowing students to work on real-world projects. Industrial visits are organized for students at least once a year to observe real-time operations.
Fig: Aavin industrial Visit Industrial Visit
Fig: All India Radio Industrial Visit
Activity Based Learning
The objectives of activity-based learning are designed to promote active participation, critical thinking, and a deeper understanding of the subject matter. Student chapters are formed with support from various professional bodies like IEEE, IETE and ISTE. Intercollegiate / National events are hosted by the students under the umbrella of student chapters. Active support of the Institution helps in improving their leadership qualities while participation by the students in similar events arranged in other colleges improves their interpersonal skills.
Fig: ISTE Membership
Fig: IETE Membership
Experiential Learning
The objectives of experiential learning focus on active engagement, real-world application, skill development, and promoting a holistic and lifelong approach to learning. The goal is to provide learners with meaningful and impactful experiences that contribute to their personal and professional development.
Fig: Radio Station, Trichy
Fig: RAC, Ooty
Problem Solving Session
The objectives of a problem-solving session focus on building critical thinking skills, promoting collaboration, fostering creativity, and developing practical solutions to complex challenges. The ultimate goal is to empower participants with the skills and mindset needed to navigate and solve problems effectively in various personal and professional contexts
Five Minutes Paper Activity
A “five-minute paper” may be defined as a very short, in-class writing activity (taking five-minutes or less to complete) in response to an instructor-posed question, which prompts students to reflect on the day’s lesson and provides the instructor with useful feedback. It is a very commonly used classroom assessment technique. It really does take about few minutes and, while usually used at the end of class, it can be used at the end of any topic discussion. Its major advantage is that it provides rapid feedback on whether the instructor & main idea and what the students perceived as the main idea are the same
Brainstorming
Brainstorming is a process one goes through in an effort to generate ideas, let the creative juices flow, and problem solve. It can be applied to a variety of activities including conflict resolution, writing, developing a search on the Internet, and figuring out math problems. Brainstorming is an effective way to think of new ideas individually or within a group. First, the steps are outlined with a group in mind. Second, ideas for brainstorming are presented with an individual in mind. Follow the steps in the group strategy, but use the individual strategies to widen your scope for ideas, creativity, and solutions.
Fig: Brainstorming
Group Activity
Liberty – Activity on Democracy Values – Human Values and Ethics
Fig: Group learning on Human Values and Ethics
Wacom Pen tablet
Fig: Teaching through Wacom Pen Tablet
JAM BOARD.
Fig: Using Jam board for Teaching Digital Electronics
Mind Mapping
Fig: Mind mapping Activity for Precision Farming
Matching Game Activity
Neural networks – Teaching ANN Using matching Game – Artificial intelligence and Machine Learning